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atomic7732
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« Reply #1 on: August 11, 2009, 04:41:58 PM » |
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mid December 2009
NOOOOOOOOOOOOOOOOOOOOO!!! 
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Chaotic Cow
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« Reply #2 on: August 11, 2009, 05:05:28 PM » |
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December! =[ I am sad!
I can't wait though!
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atomic7732
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« Reply #4 on: August 11, 2009, 05:38:27 PM » |
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October 1, 2009
still... NOOOOOOOOOOOOOOOOOOOOO!!!
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Chaotic Cow
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« Reply #5 on: August 11, 2009, 06:18:02 PM » |
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I'll accept a buggy version! 
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Naru523
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« Reply #6 on: August 11, 2009, 07:20:28 PM » |
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Aw. Oh well it's still two months away! (October 14 is my birthdate)
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monmarfori
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« Reply #7 on: August 11, 2009, 08:52:33 PM » |
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Dan. NET 4 will release in early 2010.
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Bla
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« Reply #8 on: August 11, 2009, 10:34:09 PM » |
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Great, the longer we wait, the better it is, and the alpha-thing is always good for the impatient...  And the alpha thing solves the problem. 
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pagalzone
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« Reply #9 on: August 12, 2009, 01:44:19 AM » |
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does current version and upcoming version has option to disable screen saver? -Mahesh Joshi, Bhopal. India
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Dan Dixon
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« Reply #10 on: August 12, 2009, 05:37:42 PM » |
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does current version and upcoming version has option to disable screen saver? -Mahesh Joshi, Bhopal. India
I've added code to the upcoming version that prevents the Windows screen saver from activating if Universe Sandbox is the focused window. But the current version doesn't automatically disable the screen saver. In summary... Current version: No Upcoming version: Yes Is this what you mean? And you're from India. Awesome. Welcome. 
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Chaotic Cow
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« Reply #11 on: August 12, 2009, 07:41:48 PM » |
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Dan, is it possible to make US not draw anything you are not looking at? Specifically Trails, Hill spheres.
Or maybe not draw if you are zoomed out too far to see the hill sphere. Though not sure how this currently works.
Just performance drops like a rock when I turn hill spheres on.
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pagalzone
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« Reply #12 on: August 13, 2009, 03:15:01 AM » |
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thanks for considering screen saver disabling option in upcoming version. actually I was explaining something to my son and the screen saver was interupting in between. this will be a nice inclusion. And, from your "Awasome" response I suppose that you dont interact with lot many indians on this forum. 
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monmarfori
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« Reply #13 on: August 13, 2009, 02:17:24 PM » |
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I'll release an unfinished, buggy, undocumented alpha version no later than October 1, 2009.
No! that is not good.
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Dan Dixon
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« Reply #14 on: August 13, 2009, 03:05:14 PM » |
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I'll release an unfinished, buggy, undocumented alpha version no later than October 1, 2009.
No! that is not good. The alpha version will be accessible via a link that I share in the forums. This version will be separately installed and run from the main public release (the version you have installed now). Universe Sandbox won't automatically upgrade until the final release in December.
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« Last Edit: August 13, 2009, 03:11:28 PM by Dan Dixon »
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SuperNova
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« Reply #15 on: August 24, 2009, 12:48:43 AM » |
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i don't care waiting  how longer the wait, how better the update
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Chaotic Cow
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« Reply #16 on: August 24, 2009, 10:06:38 AM » |
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We can all think of it as Dan's Xmas (Holiday) Present to us.
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SuperNova
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« Reply #17 on: August 24, 2009, 12:33:33 PM » |
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We can all think of it as Dan's Xmas (Holiday) Present to us.
the best gifd for a US sandbox fan ever 
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Chaotic Cow
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« Reply #18 on: September 01, 2009, 09:22:45 PM » |
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Hey Dan, How will the new UI work? Will it be Rick-Click like the current?
Will it be on the screen?
If so is it possible to remove the UI temporarily?
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Dan Dixon
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« Reply #19 on: September 01, 2009, 11:14:38 PM » |
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Hey Dan, How will the new UI work? Will it be Rick-Click like the current?
It's going to be quite different. New in version 2 is the concept of selection (which is now different from the object the camera is pointed at). And the right click screen is gone, everything can be done with the left mouse button. If so is it possible to remove the UI temporarily?
Yes. At the moment I've got the Tab key hooked up to toggle the UI, although I plan to experiment with the UI sliding out of the way when not being used.
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SuperNova
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« Reply #20 on: September 02, 2009, 08:18:20 AM » |
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October 1, 2009
still... NOOOOOOOOOOOOOOOOOOOOO!!! whyyyyyyyyyyyyyyyyyyyyy!?  *does stupid* and i what if you would release it now? *thinks of buggy version* (make's planet, PC crashes)
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atomic7732
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« Reply #21 on: September 02, 2009, 04:14:23 PM » |
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*does stupid*

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Chaotic Cow
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« Reply #22 on: September 02, 2009, 04:17:47 PM » |
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Just think as the Buggy version more of a Beta testing.
Can help Dan iron out the bugs.
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monmarfori
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« Reply #23 on: September 03, 2009, 01:55:38 AM » |
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So in Sandbox 2 will [you] fix the disappearance of a particle. except galaxies. everytime you save and load. [?]
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« Last Edit: September 03, 2009, 11:53:56 AM by Dan Dixon »
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Dan Dixon
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« Reply #24 on: September 04, 2009, 05:17:04 PM » |
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So in Sandbox 2 will [you] fix the disappearance of a particle. except galaxies. everytime you save and load. [?]
Maybe. I'm not sure if I'm going to have the time necessary to improve the quality of saves by the December deadline. Be assured that this is something I want to fix early next year at the latest and may be part of a full state save feature (which may allow for an undo feature).
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Chaotic Cow
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« Reply #26 on: November 02, 2009, 11:34:51 AM » |
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I really want an option to enable/disable the particles from disappearing in a collision.
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atomic7732
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« Reply #27 on: November 04, 2009, 07:43:05 PM » |
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A graph that you can put time on the x axis, and a choice of things on the y.
Like accelereation, velocity, sma, eccentrity, orbital period. Amd then click the bodies you want, or a button to select all.
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deoxy99
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« Reply #28 on: November 04, 2009, 08:59:14 PM » |
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I would like you to implement:
Black Hole Collision Wave: When Black Holes collide, they cause gravity waves to flow outward. These waves can distort orbits, shapes of objects, the density of objects, or the way light travels!
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« Last Edit: January 16, 2010, 11:40:02 AM by deoxy99 »
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monmarfori
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« Reply #29 on: November 05, 2009, 04:27:40 AM » |
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Star loss of galaxies. because the nearest star on a galaxy will flung because it is too fast (over 1000 times) We will be deimplemented that one in the times of a release.
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