|
Bla
|
 |
« Reply #30 on: November 05, 2009, 09:08:36 AM » |
|
Monmarfori, I think the reason why the stars closest to the core is being flung out is because the computer isn't fast enough to calculate the orbit. The only way to prevent it is to slow down the timestep of the simulation. 
|
|
|
|
|
Logged
|
|
|
|
|
|
|
Dan Dixon
|
 |
« Reply #32 on: November 05, 2009, 11:36:19 AM » |
|
I really want an option to enable/disable the particles from disappearing in a collision.
Explain this more please. Are you talking about how they fade out? Or when they crash into a body?
|
|
|
|
|
Logged
|
|
|
|
|
FGFG
|
 |
« Reply #33 on: November 05, 2009, 12:36:39 PM » |
|
I think that he meant a tool that allow particles to pass through bodies without disappearing as they do now. (by the way I'm not him  )
|
|
|
|
|
Logged
|
|
|
|
|
atomic7732
|
 |
« Reply #34 on: November 05, 2009, 12:40:33 PM » |
|
Explain this more please. Are you talking about how they fade out? Or when they crash into a body?
I am pretty sure I know. I think what Chaotic Cow means is that when an object crashes into another, it starts to fade away until it doesn't exist anymore. I think he wants it so it doesn't go away. I can relate, because I have always wanted that.
|
|
|
|
|
Logged
|
|
|
|
|
monmarfori
|
 |
« Reply #35 on: November 05, 2009, 02:25:28 PM » |
|
What about custom collisions? ellipticalspiral collision or else.
|
|
|
|
|
Logged
|
|
|
|
|
atommo999
|
 |
« Reply #36 on: November 07, 2009, 06:40:47 AM » |
|
it would be cool if you could almost make a dent in the planet if it collides and sometimes merge. it would also be nice if when you made a planet explode, it turned into rocks instead of smaller planets 
|
|
|
|
|
Logged
|
|
|
|
|
Chaotic Cow
|
 |
« Reply #37 on: November 07, 2009, 07:18:08 PM » |
|
I really want an option to enable/disable the particles from disappearing in a collision.
Explain this more please. Are you talking about how they fade out? Or when they crash into a body? What Neutron said. I don't want collision debris to go away. I Like it because sometimes it makes rings but then it goes away.
|
|
|
|
|
Logged
|
|
|
|
|
Bla
|
 |
« Reply #38 on: November 08, 2009, 02:31:15 AM » |
|
I agree with Chaotic Cow, it would be very nice if you could en-/disable the disappearing of particles from collisions. 
|
|
|
|
|
Logged
|
|
|
|
|
deoxy99
|
 |
« Reply #39 on: November 08, 2009, 11:19:36 AM » |
|
My gravity wave idea, is perfect. Much like an approved theory.
|
|
|
|
|
Logged
|
|
|
|
theblackhole

Posts: 1
|
 |
« Reply #40 on: November 13, 2009, 03:19:29 PM » |
|
Can you add climet's,relistic planet collisions ,planets bake when to close to star, black holes that acually streatch and eat stars and a function that lets you create the planets image? those are some ideas for future updates that i would enjoy to have. 
|
|
|
|
|
Logged
|
|
|
|
|
deoxy99
|
 |
« Reply #41 on: November 13, 2009, 03:44:03 PM » |
|
Planets bake when near stars? That wouldn't work because it would mean mercury would be destroyed immediately!
|
|
|
|
|
Logged
|
|
|
|
|
Naru523
|
 |
« Reply #42 on: November 13, 2009, 09:16:45 PM » |
|
Inside Mercury's orbit.
|
|
|
|
|
Logged
|
|
|
|
|
Thor667
|
 |
« Reply #43 on: December 16, 2009, 08:15:46 AM » |
|
Is Universe Sandbox 2 going to be multi-threaded AKA. support for more than 1 core in the CPU?
|
|
|
|
|
Logged
|
|
|
|
|
Dan Dixon
|
 |
« Reply #44 on: December 18, 2009, 12:37:25 AM » |
|
Is Universe Sandbox 2 going to be multi-threaded AKA. support for more than 1 core in the CPU?
While there is some light multi-threading in the current release (loading textures, saving screenshots), the simulation will not have full multi-core support until the release of Microsoft .NET 4. We are expecting to release Universe Sandbox v2 before the release of .NET 4. Multi-core support will likely be added within a few months of .NET 4's release. More info on this: http://universesandbox.com/forum/index.php/topic,414.msg2469.html#msg2469
|
|
|
|
|
Logged
|
|
|
|
|
deoxy99
|
 |
« Reply #45 on: December 18, 2009, 10:00:10 AM » |
|
How about this built in universe??
Beginning Of The Universe:
Basically, it starts as a big bang and then becomes a universe.
|
|
|
|
|
Logged
|
|
|
|
|
atomic7732
|
 |
« Reply #46 on: December 27, 2009, 10:21:31 AM » |
|
You need (a) an autosave the overwrites, and (b) an overwrite save feature.
|
|
|
|
|
Logged
|
|
|
|
|
Naru523
|
 |
« Reply #47 on: December 27, 2009, 01:56:08 PM » |
|
End of the Universe? lol.
|
|
|
|
|
Logged
|
|
|
|
Mlbactor73

Posts: 3
|
 |
« Reply #48 on: January 10, 2010, 07:54:08 PM » |
|
Okay, i've been very patient, i cant wait for the new version! But it's 2010! Dan, Can you make a more specific date, since we are in early 2010! I would greatly appreaciat this couse nothing has been posted on this thread for over 3 weeks now! PLEASE ANSWER!!!!!!!!! 
|
|
|
|
|
Logged
|
|
|
|
|
deoxy99
|
 |
« Reply #49 on: January 10, 2010, 09:18:23 PM » |
|
Yeah, when is early 2010. By the way, I nearly typed 2012 right now.
|
|
|
|
|
Logged
|
|
|
|
|
Bla
|
 |
« Reply #50 on: January 10, 2010, 11:02:10 PM » |
|
The point by early 2010 was not to set a specific date, because it's hard to know exactly when you're finished. Last time he set a specific date, he wasn't sure, and look how many professional games that are released after the original release dates. 
|
|
|
|
|
Logged
|
|
|
|
|
deoxy99
|
 |
« Reply #51 on: January 11, 2010, 03:37:52 PM » |
|
Yeah I know that. But Scribblenauts came out on time.
|
|
|
|
|
Logged
|
|
|
|
|
atomic7732
|
 |
« Reply #52 on: January 12, 2010, 09:46:15 PM » |
|
Wow! So many things to come out in 2010!!!!
Gaudians of gahoole movie, Gran Turismo 5, ModNation Racers, US2!!!
|
|
|
|
|
Logged
|
|
|
|
|
Naru523
|
 |
« Reply #53 on: January 12, 2010, 10:16:12 PM » |
|
Yeah because its a starting of a new decade lol. 
|
|
|
|
|
Logged
|
|
|
|
Mlbactor73

Posts: 3
|
 |
« Reply #54 on: January 13, 2010, 12:33:19 PM » |
|
Thats true. I just would've thought he'd be so close to finishing by now that he would be able to pinpoint a more specific time slot! 
|
|
|
|
|
Logged
|
|
|
|
|
Dan Dixon
|
 |
« Reply #55 on: January 13, 2010, 02:50:44 PM » |
|
I don't want to be any more specific than early 2010 because I don't want to make a promise I can't keep.
|
|
|
|
|
Logged
|
|
|
|
|
deoxy99
|
 |
« Reply #56 on: January 16, 2010, 11:41:23 AM » |
|
What is making you delayed, Dan?
|
|
|
|
|
Logged
|
|
|
|
Mlbactor73

Posts: 3
|
 |
« Reply #57 on: January 17, 2010, 12:40:05 PM » |
|
Oh okay, i think we can all respect that Dan! I'll be patient!  And yeah, what is the delay exactly? (Just wondering!) 
|
|
|
|
|
Logged
|
|
|
|
|
JoelM935
|
 |
« Reply #58 on: February 15, 2010, 06:19:29 AM » |
|
Can you estimate the month when it will be released?
|
|
|
|
|
Logged
|
|
|
|
|
Dan Dixon
|
 |
« Reply #59 on: February 15, 2010, 11:32:21 AM » |
|
Can you estimate the month when it will be released?
Not yet, sorry.
|
|
|
|
|
Logged
|
|
|
|
|