Universe SandboxGeneral CategoryEverything ElseMap War 2 - G5R17
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Author Topic: Map War 2 - G5R17  (Read 100246 times)
Bla
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« Reply #240 on: August 28, 2010, 12:12:59 AM »

No problem, I'll merge them and upload my turn soon.
Okay, the first image is Deoxy99's turn, the second image is my turn. Now Naru523 can claim 1 zone/extractor/sea base/defensive base...

Edit 1: The growth system has been changed. You may wish to read the first post, but I'll correct mistakes and guide you.

Naru523 may still claim 1 new zone, the defensive base on his zone or a sea base bordering his coast.

Edit 2: Ressourceful lands are now called extractors, so you can build 'extractors' just like you can build defensive/sea bases. The new ressource system:
Every turn, you receive x ressources. X is your production (and the production from all nations you're trading with divided by 5). Claiming a new white zone costs 5 ressources, and it also costs 5 ressources to build a sea base or defensive base. To make ressources something that isn't just ignored until you can't claim more zones, they cost 4 ressources to build rather than 5. And taking an enemy zone costs 10 ressources, and if the enemy zone has a defensive base, it costs 20 ressources to claim. So there's no more dividing your zones by 5, now the costs are multiplied by 5 instead, and you divide your trade by 5 rather than 25. Smiley

Very important - now your ressources aren't just rounded off when you take new zones, you actually need the total amount of ressources it costs to claim a zone/build bases/extractors. But, your unspent ressources are saved, and you can spend them later.
I'm planning to make an upkeep system on saved ressources so you won't just end up with infinite ressources by holding the largest nation.


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* G2R3T1.png (39.56 KB, 800x400 - viewed 54 times.)
« Last Edit: August 28, 2010, 05:37:30 AM by Bla » Logged
Darvince

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« Reply #241 on: August 28, 2010, 08:15:57 AM »

Do you want to war this early? Huh  Tongue
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Bla
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« Reply #242 on: August 28, 2010, 08:46:59 AM »

Do you want to war this early? Huh  Tongue
Well, that's a military secret. Wink
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Darvince

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« Reply #243 on: August 28, 2010, 08:53:31 AM »

Do you want to war this early? Huh  Tongue
Well, that's a military secret. Wink

 Angry Jk.
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Naru523
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« Reply #244 on: August 28, 2010, 09:28:48 AM »

Narr.

I won't be on for a while, not long though. Since going to Merced again.


* G2R3T2.png (39.56 KB, 800x400 - viewed 46 times.)
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Bla
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« Reply #245 on: August 28, 2010, 09:31:34 AM »

Good, now it's Darvince's turn. Darvince can spend 8 ressources (one zone costs 5 ressources, so you can claim 1 zone).
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Darvince

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« Reply #246 on: August 28, 2010, 09:43:30 AM »

Here's my turn. I guess it's NeutronStar's turn next, right?


* G2R3T3.png (36.85 KB, 800x400 - viewed 45 times.)
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Bla
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« Reply #247 on: August 28, 2010, 09:47:32 AM »

Here's my turn. I guess it's NeutronStar's turn next, right?
Yes, you can read that in the first post. Smiley
NeutronStar can spend 6 ressources (= claim 6 / 5 = 1,2 = 1 white zone).
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atomic7732
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« Reply #248 on: August 28, 2010, 09:56:54 AM »

har har har.


* G2R3T4.png (39.54 KB, 800x400 - viewed 47 times.)
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Bla
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« Reply #249 on: August 28, 2010, 09:59:20 AM »

Deoxy99's turn, Deoxy99 can spend 8 ressources (= claim 1 zone and save 3 ressources).
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deoxy99
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« Reply #250 on: August 28, 2010, 01:09:15 PM »

Done!


* G2R3T5.PNG (39.96 KB, 800x400 - viewed 52 times.)
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Bla
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« Reply #251 on: August 28, 2010, 01:21:05 PM »

Good, here's my turn, Naru523 can spend 11 ressources:


* G2R4T1.png (39.56 KB, 800x400 - viewed 54 times.)
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Naru523
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« Reply #252 on: August 28, 2010, 07:57:57 PM »

Eh, Marisa?


* G2R4T2.png (39.6 KB, 800x400 - viewed 54 times.)
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Darvince

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« Reply #253 on: August 28, 2010, 09:24:05 PM »

If it's 11 resources, I have 4 saved so far... Cocococo!!


* G2R4T3.png (37.62 KB, 800x400 - viewed 62 times.)
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atomic7732
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« Reply #254 on: August 28, 2010, 09:29:44 PM »

Mwehahaha,,, wtf commAS WHO CARES...STUPID CAPS... there.


* G2R4T4.png (39.76 KB, 800x400 - viewed 44 times.)
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deoxy99
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« Reply #255 on: August 28, 2010, 10:32:37 PM »

Good, here's my turn, Naru523 can spend 11 ressources:
Bla, I am nervous to take the special zones, because I don't understand what I have to do to get them.
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Naru523
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« Reply #256 on: August 28, 2010, 10:34:57 PM »

It's the same thing as taking neutral zones, except that you can claim sea territory (blue)/level up your defenses (red)/get a 1+ production (green).
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Bla
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« Reply #257 on: August 29, 2010, 12:42:53 AM »

Bla, I am nervous to take the special zones, because I don't understand what I have to do to get them.
Just fill the white space in them. If it's a defensive base you want, start taking the zone it's placed on. Then, you can fill the white space within the square for an additional 5 ressources. It works the same way with the extractors (green squares), except they cost 4 ressources instead. The sea bases, think of them as if the whole zone they are placed on were white. Instead of filling the black zone, you just fill the white square. Smiley
You can look at Naru523's turns for an example on taking a defensive base, or my turns to see how you take a sea base.

Sorry, but Darvince's turn is invalid. You cannot claim a zone that you can't reach directly during a turn. Sad
Growth
When it is your turn, you may claim zones that border your zone(s) (and only the direct borders you have that turn, even if you could claim two zones, you may not claim another zone behind one zone that you claimed during that turn).
Can you redo your turn from this map?


* G2R4T2.png (39.6 KB, 800x400 - viewed 50 times.)
« Last Edit: August 29, 2010, 12:50:45 AM by Bla » Logged
deoxy99
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« Reply #258 on: August 29, 2010, 08:45:54 AM »

Bla, I am nervous to take the special zones, because I don't understand what I have to do to get them.
Just fill the white space in them. If it's a defensive base you want, start taking the zone it's placed on. Then, you can fill the white space within the square for an additional 5 ressources. It works the same way with the extractors (green squares), except they cost 4 ressources instead. The sea bases, think of them as if the whole zone they are placed on were white. Instead of filling the black zone, you just fill the white square. Smiley
You can look at Naru523's turns for an example on taking a defensive base, or my turns to see how you take a sea base.
Sorry, I don't understand still.
Do I spend 1 resource to get them? I don't understand that part.
Oh, just correct the mistakes I do.
« Last Edit: August 29, 2010, 08:54:01 AM by deoxy99 » Logged
Bla
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« Reply #259 on: August 29, 2010, 08:53:56 AM »

Bla, I am nervous to take the special zones, because I don't understand what I have to do to get them.

Just fill the white space in them. If it's a defensive base you want, start taking the zone it's placed on. Then, you can fill the white space within the square for an additional 5 ressources. It works the same way with the extractors (green squares), except they cost 4 ressources instead. The sea bases, think of them as if the whole zone they are placed on were white. Instead of filling the black zone, you just fill the white square. Smiley
You can look at Naru523's turns for an example on taking a defensive base, or my turns to see how you take a sea base.

Sorry, I don't understand still.

If you fill the white space surrounding the square on a zone, you take the zone. If you have the zone with a square on it, you can fill the white space inside the square to gain it's bonuses - it will cost 5 ressources to fill a red square, 4 to fill a green one.
If you fill the white space within a square on the sea, you have control of the black territory surrounding it. It costs 5 ressources as well.
And the white zones cost 5 ressources to claim.
Do I spend 1 resource to get them? I don't understand that part.

Yes:
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deoxy99
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« Reply #260 on: August 29, 2010, 08:54:48 AM »

Okay...I get it now.
No, I don't get it.
Can you give me visuals?
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Bla
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« Reply #261 on: August 29, 2010, 09:47:43 AM »

Okay...I get it now.
No, I don't get it.
Can you give me visuals?
My turns - how to claim a sea base. Naru523's turns - how to claim a military base (extractor works the same way).
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Darvince

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« Reply #262 on: August 29, 2010, 11:14:47 AM »

I thought the sea bases were just simply sea zones.  Cry


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Bla
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« Reply #263 on: August 29, 2010, 11:15:38 AM »

I thought the sea bases were just simply sea zones.  Cry
They are, and you can take the sea zone, but not the land zone behind it. You can only take your direct neighbor zones during a turn, to make growth more realistic.
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Darvince

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« Reply #264 on: August 29, 2010, 11:17:46 AM »

I had no idea....
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atomic7732
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« Reply #265 on: August 29, 2010, 11:21:42 AM »

Bla you should make it so that 5 points you can skip a zone. So say this was a linear map...

1 | | 2 |

then... Player 1 could have 10 resources, and take the spot next to 2.

1 | 1 2 |
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Bla
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« Reply #266 on: August 29, 2010, 11:24:06 AM »

Nah, I think the current system is most realistic.

NeutronStar can spend 8 ressources. Smiley
« Last Edit: August 29, 2010, 11:32:07 AM by Bla » Logged
atomic7732
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« Reply #267 on: August 29, 2010, 11:33:13 AM »

I'm too lazy to fill in the same spot again.
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Bla
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« Reply #268 on: August 29, 2010, 11:33:33 AM »

Okay, I'll do it. Processing turn.
Here's NeutronStar's turn. Deoxy99 can spend 11 ressources.


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deoxy99
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« Reply #269 on: August 29, 2010, 12:43:23 PM »

Okay...I'll try to take this zone, just fix all the mistakes I do while taking it.


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